The same applies to grinding ledges and rails, making this a game of timing and finesse. If you choose to be lazy with it, you’ll lose all your trick points due to a sloppy landing, reducing your momentum and possibly even leading to a level-ending bail. OlliOlli replicates this 2 step process by requiring you to press a button right before landing. It’s one thing to be able to flip the board, but it’s another to be able to land square on the bolts. Although this control scheme might sound like EA’s Skate series, and it certainly resembles it far more than Tony Hawk’s Pro Skater, it feels nothing like it thanks to how the game handles landing. With these two simple inputs, you can accomplish about 80% of the skateboarding tricks out there, including big spins and laser flips. Pulling off maneuvers like the kickflip requires different variations of moving the left analog stick to scoop the board, and trigger buttons (or keyboard keys) to spin. ![]() Similar to real skateboarding, landing tricks is the goal in OlliOlli, and as with skateboarding that’s a lot harder than it looks. OlliOlli is the name of the studio’s biggest game yet, and it’s as unique as it is good extreme sport fun. ![]() Thankfully, UK indie developer Roll7 saw this void in the genre as an opportunity to not only deliver something for those who love the thrill of skating, but for people who like arcade-style games where high scores matter. ![]() For skaters such as myself, it’s unfortunate that skateboarding games are few and far between.
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